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The Cobwebbed Forest http://www.libraryofhiabuor.net/forum/viewtopic.php?f=10&t=30 |
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Author: | Cobwebbed Dragon [ Wed Jul 22, 2015 8:44 pm ] |
Post subject: | Re: The Cobwebbed Forest |
Cobwebbed Dragon wrote: Due to some frustrations I'm having with the limitations of my current hosting provider (and the almost complete absence of support...), I'm transferring the Cobwebbed Forest to another hosting service. I'll aim to keep the disruptions to a minimum, but can't promise anything 'cos things like DNS updates are completely outside my control. I'll post again when it's all over to the new host and working fine again. Well that was A LOT less painful than I thought it was going to be and I think everything has taken root nicely in its new home. If there are any broken parts of the site, especially with the applications, which initially proved a little sensitive to the move (but I think are now fixed), just let me know and I'll fix them as soon as I can. Now I have a better platform, I'd better get back to adding more content... |
Author: | Cobwebbed Dragon [ Sat Jul 25, 2015 4:07 pm ] |
Post subject: | Re: The Cobwebbed Forest |
After a bit of a delay, the Cobwebbed Forest's Character Generator (http://cobwebbedforest.co.uk/workshop/CharGen.php) will now generate Knaves, Priests, and Hunters. I'm going to retrofit the 'Supremacy of the Sword' abilities into the Knight and Barbarian generator next, and then incorporate Appendix 1 into the generator so that notable equipment is generated, too. Enjoy! (and please let me know if there are any bugs...) |
Author: | Cobwebbed Dragon [ Sun Aug 02, 2015 12:46 pm ] |
Post subject: | Re: The Cobwebbed Forest |
Just some more Players' Guide update progress:
You'll notice that the spell summary sheets have the exotic spell sheets in a landscape view, instead of the portrait lists for the traditional spells. I did this for a couple of reasons:
The elementalist spell summaries don't fit on one page, so I grouped two opposing elements per page as these are the secondary element groups. The darkness elementalist spell summaries are on a separate sheet, as GMs might not want to hand these out to players (for that extra bit of mystery ). For Sorcerers and Mystics, I was considering incorporating the spells into the normal list and then adding a checkbox that a player could use to indicate which spells his character knew, but decided against that in the end. If there's a demand, I could put together something of that ilk, but as one of my projects is to produce profession-specific character sheets, those lists might form part of that piece of work, whenever I get around to it... |
Author: | maasenstodt [ Sun Aug 02, 2015 3:10 pm ] |
Post subject: | Re: The Cobwebbed Forest |
Thanks for your efforts on providing these resources! |
Author: | Markon [ Mon Aug 03, 2015 9:06 am ] |
Post subject: | Re: The Cobwebbed Forest |
Thanks Lee, appreciate your work. |
Author: | Cobwebbed Dragon [ Sun Aug 09, 2015 4:05 pm ] |
Post subject: | Re: The Cobwebbed Forest |
The Players' Guide and Cadaver Draconis Updates continue apace, and I'm now half-way through updating the Character Generator with notable items (Knight, Barbarian, Sorcerer, Mystic, Assassin, Elementalist, and Warlock done - Demonologist, Knave, Hunter, Priest, Thane and Friar yet to do). There are a lot of values to poke into the tables, so it's taking longer than I expected. Expect the other professions to be completed in the next week or so. I've changed magic armour from being randomly generated to being that which is the best that the profession can wear:
Other improvements I want to make are:
Whilst I'm still working on it, is there anything else folks would want to add to the notable possessions algorithms in the Character Generator? One think I definitely WON'T be doing, is adjusting stats (Attack, Defence, etc.) based on notable possessions - not because it's too difficult to do, but because they only apply when the weapon/armour is wielded/worn, which may not be the case during the encounter for which the NPC has been generated. Additionally, if an NPC has multiple magical weapons, which one should apply its bonuses to the base ability score? |
Author: | Cobwebbed Dragon [ Sat Oct 10, 2015 1:15 pm ] |
Post subject: | Re: The Cobwebbed Forest |
So I'm suffering from too many projects and too little time, but I have (finally!) made some of the promised updates to the Character Generator. Demonologists, Knaves, Hunters, and Priests now have had their chance of starting with notable items added to the database. A few things to note:
There's still the Thane and Friar to do, but that will have to wait as I need to go to the gym now. Feedback is always welcome. |
Author: | Marn [ Sat Oct 10, 2015 2:21 pm ] |
Post subject: | Re: The Cobwebbed Forest |
Thank you very much for your continued efforts. The generator has been invaluable in making half decent NPC's to populate my gaming sessions for my PC's to interact with. Please continue with this endeavour. |
Author: | AsenRG [ Sat Oct 10, 2015 8:53 pm ] |
Post subject: | Re: The Cobwebbed Forest |
Marn wrote: Thank you very much for your continued efforts. The generator has been invaluable in making half decent NPC's to populate my gaming sessions for my PC's to interact with. Please continue with this endeavour. +1001 to this! I used Knight with random Ranks today for opponents in a joust. This is an endeavour I heartily support. |
Author: | Cobwebbed Dragon [ Sun Oct 11, 2015 11:41 am ] |
Post subject: | Re: The Cobwebbed Forest |
AsenRG wrote: Marn wrote: Thank you very much for your continued efforts. The generator has been invaluable in making half decent NPC's to populate my gaming sessions for my PC's to interact with. Please continue with this endeavour. +1001 to this! I used Knight with random Ranks today for opponents in a joust. This is an endeavour I heartily support. It's comments like these that keep me motivated to develop it - sadly I am cursed with more ambition that time . But don't let that keep you from making any suggestions for improving the applications, downloads or other content, though - I'll always put stuff I know people want to the top of my list of things to do to the site! Thanks for taking the time to comment - it's much appreciated. |
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