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 Post subject: Re: Brymstone
PostPosted: Sun Aug 30, 2015 11:28 pm 
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Cobwebbed Dragon wrote:
Damian May wrote:
Would you be interested in the campaign notes I used for Ice in Their Bones which was partially set in Brymstone?

That'd be great - if the episodes for Ice in their Bones are compatible, I'd even consider segueing them with Robert's adventure episodes :).

If you'd like to PM me the download link to the notes, I'd love to see them.


I'll organise them into something readable tonihht.

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 Post subject: Re: Brymstone
PostPosted: Tue Sep 01, 2015 5:55 am 
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Were there any figures on the population of Brymstone?


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 Post subject: Re: Brymstone
PostPosted: Tue Sep 01, 2015 6:11 am 
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Myles Kenihan wrote:
Were there any figures on the population of Brymstone?

There were, Myles, although I think they're a bit high. I'm not going to take too many liberties with Robert's information, though, and if you count the surrounding villages and environs, I think the numbers work better. But then I might set my campaigns slightly earlier in history, when settlements tended to be smaller, than maybe other folks do.

Either way, I've attached the population chart I was sent with the rest of the Brymstone material for information.


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Brymstone_population.jpg
Brymstone_population.jpg [ 27.82 KiB | Viewed 4586 times ]

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 Post subject: Re: Brymstone
PostPosted: Tue Sep 01, 2015 7:02 am 
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I've started working on a map in CD3 - probably about 75% done actually.


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Brymstone75.gif
Brymstone75.gif [ 1.58 MiB | Viewed 4584 times ]

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 Post subject: Re: Brymstone
PostPosted: Tue Sep 01, 2015 9:36 am 
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 Post subject: Re: Brymstone
PostPosted: Tue Sep 01, 2015 10:29 am 
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That's a cool map already.

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 Post subject: Re: Brymstone
PostPosted: Wed Sep 02, 2015 2:49 am 
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There were, Myles, although I think they're a bit high

Thanks for that, Dragon, Pop figures for Brymstone do seem high. Clyster, in my campaign hovers around 5500 and is not significantly smaller than Brymstone, although it is more purpose-built for defence and circular. Brymstone looks as if it evolved from a seasonal trading campus on the shoreline into a town.

That map is looking really good, Dreadnought.


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 Post subject: Re: Brymstone
PostPosted: Wed Sep 02, 2015 3:05 am 
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Myles Kenihan wrote:
Quote:
There were, Myles, although I think they're a bit high

Thanks for that, Dragon, Pop figures for Brymstone do seem high. Clyster, in my campaign hovers around 5500 and is not significantly smaller than Brymstone, although it is more purpose-built for defence and circular. Brymstone looks as if it evolved from a seasonal trading campus on the shoreline into a town.

That map is looking really good, Dreadnought.


Thanks.

My own version of Clyster should be appearing in a published scenario from Serpent King soon...

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 Post subject: Re: Brymstone
PostPosted: Wed Sep 02, 2015 8:36 am 
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Myles Kenihan wrote:
Quote:
There were, Myles, although I think they're a bit high

Thanks for that, Dragon, Pop figures for Brymstone do seem high. Clyster, in my campaign hovers around 5500 and is not significantly smaller than Brymstone, although it is more purpose-built for defence and circular. Brymstone looks as if it evolved from a seasonal trading campus on the shoreline into a town.

Back in the 14th century, Norwich had a population of approximately 6,000-6,500. But, as with any city, would have had a transitory population much higher than that, as much as doubling its size or more, especially during market days or popular events like executions, festivals, etc.

I'm not sure whether it's more insulting to Norwich or Brymstone to bring a comparison between the two, but I just used it as a relatively large medieval east-coastal British city. I could have used Newcastle as a comparison, which is more northerly, but that's only about 60% of the size of Norwich (maybe 4,000-4,500 or so), and wouldn't have helped my point at all :).

Has anyone ever used population in their games? Other than as background, it's never really impacted the game unless the PCs embark on wholesale slaughter, but even then there're probably more than enough folks flocking in from the countryside. For example, even when the black death was killing people in London at a rate of about 200 per day, the population barely quivered because there were always people migrating to the city to replace them (yes, even in times of plague, the mad crazy fools...).

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 Post subject: Re: Brymstone
PostPosted: Wed Sep 02, 2015 8:37 am 
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Dreadnought wrote:
I've started working on a map in CD3 - probably about 75% done actually.

Looking fantastic, thanks for that. I can't wait to see the finished product :).

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