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 Post subject: Re: Getting started...
PostPosted: Thu Sep 06, 2018 4:28 am 
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Ok, let me edit the sheet. Got to make it short. Love norse names, 4 letter words are easy to remember, think of all the common 4 letter names in the English language....

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 Post subject: Re: Getting started...
PostPosted: Thu Sep 06, 2018 5:04 am 
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Kharille wrote:
Gee, maybe I should google for eggdras lacharonne....


I google nearly all character names now - partly because for two years in my teens, I unknowingly played a Knight named Sir Gonad. But also in one of my Call of Cthulhu games, a player slipped the name Armitage Shanks past me for a while before I eventually saw it emblazoned on a urinal.

https://en.wikipedia.org/wiki/Armitage_Shanks

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 Post subject: Re: Getting started...
PostPosted: Thu Sep 06, 2018 5:16 am 
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Heh, its the power of suggestion. I'm sure I'll come up with Cocakula or Dureix in some of my characters or npcs over time....

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 Post subject: Re: Getting started...
PostPosted: Thu Sep 06, 2018 9:36 pm 
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(Edit: sorry. Double posted)


Last edited by inlebadger on Fri Sep 07, 2018 11:56 pm, edited 1 time in total.

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 Post subject: Re: Getting started...
PostPosted: Fri Sep 07, 2018 11:58 am 
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Hi,

Room for one more?

I'm hesitant since my last game was probably 25 years ago and I can't completely promise that I'll manage to stick out an extended campaign, but I'd love to have a try...


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 Post subject: Re: Getting started...
PostPosted: Fri Sep 07, 2018 11:56 pm 
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inlebadger wrote:
Hi,

Room for one more?

I'm hesitant since my last game was probably 25 years ago and I can't completely promise that I'll manage to stick out an extended campaign, but I'd love to have a try...


Absolutely, room for one more!

I believe I am waiting on a character sheet from Cobwebbed Dragon, and if you want to create up a character as well, please ask questions or go ahead if you already have a concept you think will work.

Once we have the base characters I'll get started on sharing more background and we can begin :)

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 Post subject: Re: Getting started...
PostPosted: Sat Sep 08, 2018 6:48 am 
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How important is it to be resident in Ongus?

How about offsetting these streetwise youngsters with a naive arrival from the provinces, attempting to gain passage to Chaubrette to join a gathering Children’s Crusade there, but overwhelmed at the first hurdle by getting lost in his own capital?


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 Post subject: Re: Getting started...
PostPosted: Sat Sep 08, 2018 7:49 am 
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inlebadger wrote:
How important is it to be resident in Ongus?

How about offsetting these streetwise youngsters with a naive arrival from the provinces, attempting to gain passage to Chaubrette to join a gathering Children’s Crusade there, but overwhelmed at the first hurdle by getting lost in his own capital?


That would work. They obviously need to be in Ongus, but one having come from elsewhere would not be a problem.

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 Post subject: Re: Getting started...
PostPosted: Sat Sep 08, 2018 7:54 am 
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inlebadger wrote:
How important is it to be resident in Ongus?

How about offsetting these streetwise youngsters with a naive arrival from the provinces, attempting to gain passage to Chaubrette to join a gathering Children’s Crusade there, but overwhelmed at the first hurdle by getting lost in his own capital?


http://www.libraryofhiabuor.net/ElleslandDraft.PNG is a map of my version of Ellesland in case that helps with background. Obviously there are many village and smaller size settlements not shown on a map of this scale.

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co-author Friends or Foes
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 Post subject: Re: Getting started...
PostPosted: Sat Sep 08, 2018 8:34 am 
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Dreadnought wrote:
I am waiting on a character sheet from Cobwebbed Dragon

You're waiting for me? How embarrassing... Easily remedied :)

My trusty generator spat out the following:

Simon, human male first-rank sorcerer, 14 years old

Height: 5'3" (1.6m)
Weight: 145lbs (66kg)

Strength: 11
Reflexes: 8
Intelligence: 16
Psychic Talent: 9
Looks: 12

Attack: 12
Defence: 5
Evasion: 2

Magical Attack: 16
Magical Defence: 6

Stealth: 13
Perception: 5

Movement: 10m (20m)

Health Points: 8
Magic points: 4

Equipment: Simon doesn't have the two potions as part of his starting equipment, as he is self-taught, but he does have a copy of the key to the restricted wing of the library (arguably more valuable!) This key is a strange affair - having "borrowed" the master key from the head librarian (an adventure in itself, and perhaps the topic for side-post sometime), Rowan made a duplicate consisting of small bones, talons, and other animal parts bound tightly in thick wire and strong glue and is how Simon gets access to the forbidden archives after dark. Simon also prefers the shortsword to a staff, although only ever carries it if he's out at night (it isn't allowed in the library anyway) - not that Simon has ever been in a proper fight or knows how to use it.

Spells: As mentioned previously, Simon has learned the Bedevil spell in lieu of Dragonbreath.

In terms of background, because we seem to be overwhelmed with orphans, I propose the following tweak to Simon's:

Simon was raised as the son of a sheep farmer in Willowmere, a village a little south of the Vindar Hills (between Bridgewater and Bearhurst). Clearly gifted and showing no aptitude for farming (or outdoor life generally), Simon left his family at age 11 when a group of pilgrims passed through his village, returning to Ongus from Ostelin Abbey. Simon endeared himself to one of the pilgrims, who found him work at the library on their arrival at Ongus. In addition to scribing at the library, his penmanship and artistry have made him a few coins on the side forging documents for some less reputable characters with whom he and Rowan sometimes associate.

Simon's three years at the library and his exceptional intelligence has been kind to his linguistic skills, being able to speak Bacchile and Elleslandic fluently, and is of an intermediate level in Visic, Algandarve, and Beaulangue. Simon's real gift, however, is for written languages, able to read High Cabbandari (learned through his "extra-curricular" scribing...), Lughwyd, Ancient and Modern Emphidian, Opalarian, and Nascerine. The docks have been a great place to practise his language skills (and pick up some extra work forging ship manifests and letters of marque...), where Simon can sometimes be found in his off hours.

If you're happy with all of that, I can merge it into what I wrote previously about Simon (sans the orphan bit).

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