WodenKrait wrote:
I think a single Guile/Judgement skill pairing could tie together the different rules for Infuriate/Pacify, Distract, Magic Hands, Gossip, Presence, Hypnotic Suggestion, and Words are Power, and Sermon skills.
I couldn't agree more:
http://cobwebbedforest.co.uk/library/ab ... p?qs=guileDespite what I wrote on the Wiki when I shared this idea there, I have subsequently playtested thise rule and it works very well in a range of situations where the PCs are attempting to deceive or manipulate (or be deceived/manipulated).
wodenkrait wrote:
The section on horses, although written in a slightly different style to the rest of the book, is new to me and clearly comes from somebody with real practical knowledge of the subject. I found it very interesting and it injects some much needed personality into these animals which so often are little more than props within the game.
The article was written by Dave's wife, who owns a horse herself. The original article is available on the Wiki:
http://dragonwarriors.wikifoundry.com/p ... vely+HorseWhilst it is an interesting article, authenticity can interrupt the flow of play and there's always that balance to be struck between accuracy and fun. For example, armour will start to rust very quickly, but it's convenient to ignore for the sake of the game. Playing horses as NPCs might suit some GMs, but I find I have enough to keep track of with everything else going on in a game - I might make a horse lame as part of a plot device (especially if the character has angered the fae), but not as a random event (same goes for colic). Players, rightly or wrongly, will have expectations for horses based on films and previous sessions of play, and whilst you as the GM can probably have a little bit of fun with that, you could easily find that your players get put off using horses at all because of the continuous (and potentially tedious) dice rolling required to control a horse, the extensive considerations that have to be taken into account to look after them, and/or frustrations that they can't use their horse for what they thought they could.
It's an enlightening article, but I'd suggest implementing it with caution...