WodenKrait wrote:
To be comprehensive I think we'll need to add to the spell descriptions a Gesture Level (GL) and Incantation Volume (IV). GL will be on a scale of 1 to 5 (corresponding to the inverse of the Armour Factors), and IV is a measure of how loud the spellcasting must be, on a similar scale. Whenever casting a spell, all the sorcerer needs to do is compute their CSV (Casting Subtlety Value) according to the following formula:
CSV=20-((GLx2)+(IV))
And then a Stealth roll using CSV against the highest perception in the area. If they succeed then nobody has noticed them casting the spell.
By Default we can set GL as 3 for Sorcerers and typical IVs range from 1 for Image to 6 for Dragonbreath.
I'm not sure what Serpent Kings have in the pipeline right now, but I humbly suggest they incorporate the above important rule enhancement in to their next publication before it's too late.
Can you imagine the gesture I'm currently giving in the direction of this idea
To state the obvious, this is one of those areas where I think the GM could apply their common sense.
Although, I do have a rule I use - In my own games, I do allow a chance for a Sorcerer to cast a spell if restrained, but they first of all have to roll equal to or under their (Reflexes - the rank of the spell on d20), and then roll equal to or under their (Psychic Talent on 4d6 - the rank of the spell) - this second roll can be modified by spending extra magic points on it. If gagged, they have to roll equal to or under whichever is lowest under their Intelligence and Psychic Talent on d100 (thus rolling under both of them on the single roll). They can modify this roll by spending extra magic points on it.
The extra magic points can be spent <b>after</b> making those rolls to 'force' through the spell.
Example - Hulver (Reflexes 9, Intelligence 12, Psychic Talent 14) the Sorcerer is gagged, but wants to cast a Shadowbolt on his captors.
His player needs to roll under 12 on d100 (his Intelligence of 12 being the lowest of his Intelligence and Psychic Talent). He rolls a 17 - 5 too high - but he knows he is almost there, so he forces the spell through by spending 5 more Magic Points and kills one of the captors.
Once he is recaptured, his captors decided that gagging him didn't work, so instead they tie his hands behind his back by his thumbs. His Magic Points depleted, he decides that this time he will cast a Dragonbreath. He has to roll equal to or under 8 (Reflexes of 9 - rank of spell of 1) on d20 - and he rolls a total of 7, so he can needs to roll equal to or under his Psychic Talent of 14 - rank of spell of 1, 13 on 4d6. He rolls almost catastrophically badly - a 23 on 4d6! - but by spending 10 more MPs, he manages to fry a second captor.
(At this point, he is beaten to death... but hey, he did well up until now).