rumtap wrote:
So with that in mind let’s take a look at the Knave.
Start stats are reasonable although another point of attack would have been nice. I think a character with a smart mouth would have perhaps annoyed a few people along the way as they learnt their craft meaning a few hard knocks and fights along the way. So a higher start attack than a sorcerer could have been justified, but it’s not the end of the world.
The Skills.
Without going over them one by one I think most of the skills make sense for this profession and add a unique style and flavour that can work well with a group.
However I would have also liked to have seen picklock as an option for the Knave, they are the stealing type so this skill would fit well. (House rule here we come)
Now the skills I have questions about…
I’d like to hear how other people see the difference between the three. It will help me in deciding how to use them and perhaps add clarifying house rules for my players.
Pretty sure Picklock was originally in there but was dropped as there was a feeling it was stealing too much of the Thief-Variant Assassins mojo, it would not unbalance anything to drop it back in, or swap out another skill for it.
Bodyguard I'm not sure about as that wasn't mine......I don't think ( It was a long time ago)...but I have the feeling the author was aiming for a Medieval version of Minder.
I'm going to go through the Skills below:
Disguise
Pilfer
Second Tongue
Favoured Language
Natural Linguist
Human Intuition
Uncanny Intuition
Infuriate/Pacify
Distract
Magic HandsAm I correct in thinking none of the above skills are causing any issues ( Also for folks like Kharille that are worried about front-loaded Skills remember a 1st rank Knave only gets to choose 6 and by 8th Rank ( which to be honest I've never seen a character survive all the way to.
) will have 9 Skills.)
As the majority of the issues seem to be with Presence and Hypnotic Suggestion vs Looks rolls I'll first say that Both Jiminy and Shaun have the right of it...or at least its how I was reading the material.
Now any one Knave is unlikely to have both Presence and Hypnotic suggestion but lets say a 10th Rank Knave does have them. I'll do an example that uses the skills in the way that
I would use them.
Podrik, a 10th Rank Knave is looking to get into a ball he does not have an invite for hoping to simply blow past the rather bored looking guard at the door.
Invoking his Presence ability he puts on his best strut and " Don't you know who I am?" attitude. He succeeds on his Looks roll to Activate the ability ( this raises his perceived Rank to 13th and the corresponding Status score puts him well out of the guards league to prevent access) and the poor guard does all he can to throw himself out of the way so that Podrik can pass.
Now here are some of the bonuses of using Presence over a Looks roll; its fire and forget and it doesn't rely on initiating conversation its simply based on how the Knave projects themself. Its good for not even getting questioned
but its not good for subtle, people will remember the Knave so it does have its downside.
A normal looks roll gives you a chance of talking people around, and most important social interactions will require more than one Looks check with the Knave doing all they can to adjust the modifiers in their favour through location, libation and the like.
Hypnotic suggestion blows through all that. It is, for all intents and purposes, a Looks roll on steroids.
That barmaid
will accompany you, unless she has a strong moral or ethical reason not to; fiancee, saving herself for marriage, hoping to become a novice, differing sexual orientation etc.) Though of course she is certainly free to change her mind later on....
That sentry
will allow you to pass, unless he has a strong moral or ethical reason not to; there have been a series of murders of late and his family live here, the Baron has threatened to lash anyone breaking curfew and anyone aiding them in doing so etc.
I've probably made it worse haven't I?