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Morale rules for party vs npc party http://www.libraryofhiabuor.net/forum/viewtopic.php?f=4&t=247 |
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Author: | Kharille [ Tue Aug 30, 2016 9:55 am ] |
Post subject: | Morale rules for party vs npc party |
Book 1 mentions that Orcs make a habit of running away. I'm of the mind that most intelligent creatures will disengage from a fight when the outcome seems obvious. Most peasants don't understand, so I figure a 10th rank sorceror could hold off 300 peasants by using one FIRESTORM spell, and threatening to send the rest of them the same way. I think I recall reading sources that suggest that ancient or medieval battles were resolved quickly when one side started to rout. Perhaps some formulas could be applied 50% casualties 1 orc leader equals 5 orcs Players encounter 1 orc leader and 9 orcs Orcs may rout upon defeat of either 1 leader and 2 orcs OR 7 orcs. Not all at once, but when 1 more orc routs the others will have to face some kind of penalized morale check. As opposed to a party of Ta'ashim fanatic Assassins who never rout (0%) whilst intoxicated with hashish, or 80% rout for drunken thuland barbarians? Maybe we can create guidelines. |
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