Kharille wrote:
I really think theres a lot of fluff we could write to inspire players, all the warrior fluff, stories handed down by bards through the generations of the greatness of warrior gods like Tor and not the effeminate gender bending transformations of Loge and Wotan. I think things like shields, cavalry, warrior culture could be expanded upon. Note in the bloodsword books warriors were given harsh penalties for fleeing. Also they couldn't do things like Ulixes in terms of cripping sleeping opponents and had to do everything the hard way.
I agree - a proper chivalric code of conduct which, whilst not entirely historically accurate, could give players of knights more structure to their character's behaviours. There was a feudal contract that would bind a knight's conduct, too, and I bring these out in my own interpretation of the knight profession. I think the Cobwebbed Forest is long overdue an update so I can start sharing all of this stuff!
Tor is a particularly inspiring god, although more inspiring to vikings than Elleslandic knights, I suspect, which would likely follow a more Christian model (although not necessarily - pagan influences are still very strong in Ellesland). Tor, Wodan, etc., would inspire barbarian behaviours, though.