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More vulnerable armour http://www.libraryofhiabuor.net/forum/viewtopic.php?f=4&t=290 |
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Author: | wimlach [ Sat Nov 25, 2017 1:45 pm ] |
Post subject: | Re: More vulnerable armour |
hermes421 wrote: wimlach wrote: If you want to stay somewhat historically accurate, you'd have the following two weapons: Warhammer - one handed - d10, 3 Maul - two handed - d12, 4 I'd likely combine this with some shuffling of the existing stats to make impact weapons a bit better against armour, and slashing weapons better against flesh: Shortsword d6,4 Mace d8,3 Sword d6,5 Morning Star d8,4 Two-Handed Sword d8,6 Battleaxe d10,5 I understand your suggestion, more, I find it interesting . The only thing that disturbs me is that many vilains or NPCs have a sword in the scenarii, and they would hardly bypass the full plate armour of a knight PC. You didn t have this problem in your campaigns wimlach ? If you make these changes, then you would update the weapons carried by opponents accordingly - a soldier or knight would carry a sword at their side as normal, but would typically also have a warhammer, flail or mace as a back-up if they were faced by a heavily armoured opponent. NOTE: In DW the weapon known as a 'Morning Star' is actually a military flail, (more speciifically a mace & chain variant). Historically a morning star was just a spiked mace. I would update the DW 'morning star' to actually be a single handed military flail. |
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