Dragon Warriors

A discussion forum for the Dragon Warriors RPG and related works
It is currently Sat Dec 05, 2020 2:05 pm

All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Disease
PostPosted: Sun Feb 25, 2018 9:15 pm 
Offline
4th Rank
4th Rank
User avatar

Joined: Tue Jan 13, 2015 12:49 am
Posts: 125
Location: Dublin
Profession: Hunter
By request, here are some fairly in-depth rules for disease that I knocked up a few years ago.
These are all real-world diseases that would have been present in a medieval society.

In these rules the chance of randomly contracting one of the more deadly diseases is pretty low - however, if it does happen, it could form the basis of an adventure to cure the afflicted party member.

Link:
https://docs.google.com/document/d/1bxp ... sp=sharing


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Sun Feb 25, 2018 9:32 pm 
Offline
7th Rank
7th Rank
User avatar

Joined: Sat Feb 10, 2018 10:01 am
Posts: 320
Location: Albion
Profession: Priest
Good stuff. Thanks for sharing. :D


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Mon Feb 26, 2018 12:54 pm 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1719
Profession: Barbarian
Something I seemed to have missed. Lockjaw. We all get the vaccination, seems like a horrible way to go. Tetanus... must be common in the soils and dirt.

https://en.wikipedia.org/wiki/Tetanus


I might also include a wound infection system to disable players. Maybe even animal bites will make it take forever to recover from wounds. If we expand on this 'disease' it would give good grounds to expand on a 'healer' profession to focus on cleaning up wounds and aid recovery. Then we'll need someone to share their medical expertise.


I remember in the 90's a doctor refused to address my question about wound treatments. His hippocratic oath meant that he could not encourage a youth to play a 'killing game'. Thats what we pen paper rpgers are, sick twisted people obsessed with killing.

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Tue Feb 27, 2018 1:53 am 
Offline
7th Rank
7th Rank
User avatar

Joined: Fri Jan 23, 2015 9:25 pm
Posts: 445
Profession: Sorcerer
Kharille wrote:
I remember in the 90's a doctor refused to address my question about wound treatments. His hippocratic oath meant that he could not encourage a youth to play a 'killing game'. Thats what we pen paper rpgers are, sick twisted people obsessed with killing.


Weird. I wonder what part of the Hippocratic Oath he was thinking of? There's nothing in there about not sharing information about how the body or medical science works. Did you ask him something creepy like "where would I need to stab somebody to make sure they wouldn't recover?"

Cheers,

-Kyle


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Tue Feb 27, 2018 2:02 am 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1719
Profession: Barbarian
Nah, I think my question was what happens in surgery when someone has a cut artery. Perhaps he didn't know since he was a GP and not a surgeon. But he asked me if it was a 'killing game', and then declined to answer. Good ol' doctor, manage to speak with him on the phone 2 years ago.

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Tue Feb 27, 2018 7:27 am 
Offline
5th Rank
5th Rank

Joined: Fri Jan 12, 2018 5:46 pm
Posts: 174
Location: Albion
Profession: Sorcerer
If someone is injured severely, but with some other light (1-2HP) wounds, could a Greater Healing or similar be directed at the injury - maybe stop a severed hand from spraying everywhere to prevent shock until Miracle Cure is available (can it regrow limbs? I can't remember.), while ignoring the lighter flesh wounds or scratches.

Do you think this could be practical?


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Tue Feb 27, 2018 11:13 am 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1719
Profession: Barbarian
I think it could work. Seems it does heal arteries and general bleeding. I suppose miracle cure would work sometime after damage and decay.

Did we hae an entry for gangrene? Best amputate. Must'e been so common before antibiotics.

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Top
 Profile  
 
 Post subject: Re: Disease
PostPosted: Thu Mar 01, 2018 1:32 pm 
Offline
Admin/Moderator
Admin/Moderator
User avatar

Joined: Sun Jan 11, 2015 4:38 pm
Posts: 684
Location: Birmingham, UK
Profession: Sorcerer
wimlach wrote:
By request, here are some fairly in-depth rules for disease that I knocked up a few years ago.
These are all real-world diseases that would have been present in a medieval society.

In these rules the chance of randomly contracting one of the more deadly diseases is pretty low - however, if it does happen, it could form the basis of an adventure to cure the afflicted party member.

Link:
https://docs.google.com/document/d/1bxp ... sp=sharing

That's a fantastic resource, Wayne, thanks muchly for sharing - I'll definitely be using that for some inspiration!

_________________
Cobwebbed Dragon (Lee)

https://www.cobwebbedforest.co.uk/
https://www.dragonwarriors.uk/
https://twitter.com/CobwebbedDragon
Now on YouTube!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group