Kharille wrote:
True, true, but I'm curious. Maybe I'll put one together if I can find enough work time to kill. I figure a series of formulae that interlink. Realistically every wound would hinder a player. A knife wound in the guts would hobble your sprinting speed. At least this one would be easy to complete in a matter of weeks.
Ok, here it is. An excel charactersheet. All the stat bonuses are factored into the excel which is in the calculations below. The top includes current stats and after ability score additions. If the character is wounded the current health and 'wound status' makes a proportional reduction in ability scores and thus the derived scores for ATTACK, DEFENCE scores depending on how wounded the individual is.
I'd like to expand the scores, for strength 19 and 20 I'd best add higher bonuses to ATTACK and DEFENCE. Perhaps the score for a vampire can be compared with the equivalent ranked knight to get the bonus to ATTACK and DEFENCE.
Put it in another part of the forum:
viewtopic.php?f=16&t=335