Acoma wrote:
I think mass and height should be plugged into a table to give variable damage.
I actually used this to work out weapon damage in my own rules many moons ago. Here it is:
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AB assumes a blunt object; pointy ones increase this by 1.5, 2 or even more. My damage model was different from the regular DW version so to apply this to DW I'd probably halve the damage given above for reasons I can explain if anybody's interested, but won't right now because I'm too tired
In the above example, a 70kg human falling 10 metres (and therefore moving about 13 metres per second) would do about 54 HP damage when he hit if the energy is all efficiently delivered to its target. For a floppy thing like a human body this is unlikely but I can certainly imagine a 70kg iron ball dropped from that height killing somebody super dead real fast; a regular shotput ball by comparison weighs at least ten times less and I'm sure we would agree that could do some serious damage if it landed on you from that height.
A 70kg iron ball has a diameter of around 26cm, so according to the above formula, that iron ball dropped from 10m is a (d10+d12,54) weapon! A 7kg shotput dropped from the same height is (d12,11)
Cheers,
-Kyle