Quote:
But in Dragon Warriors, many of the professions have social aspects that are difficult to change - for example, how does one 'become' a barbarian, and being a knight is as much about one's social position as much as it is about one's combat training.
This is a very interesting point, worth expanding on. How easy is it, socially, economically, psychologically, and spiritually is it to 'break into' a foreign profession? Here are my thoughts for the canonical professions:
Knight: Most knights really are
knights, that is, knighted persons, so you would not expect other professions to be able to become knights without first acquiring a knighthood. However the rulebook itself states that not all knights by profession are necessarily knights by social status, and that mere hotbloods can become knights purely by dint of running through six adventures. Anybody should be able to become a knight on this basis.
Barbarian: It appears that you really must be from a more 'uncivilised' background to be a barbarian (unless you've grown up in a particular way, you can't 'learn' the unbridled fury that gives makes you a berserker or gives you bloodrage), so perhaps this isn't a profession that anybody else can learn. But what about Elementalists who hail from the wild frontiers? Perhaps they can become barbarians.
Sorcerer (and demonologist): This is largely an academic profession so just about anybody should be able to learn it, although all sorcerers are left-handed, which I take to mean that right-handed people can't be sorcerers. That is a definite restriction.
Mystic: This is a mystery. What exactly are mystics, how do they learn their skills, and what does it take psychologically for a person to be a mystic? Perhaps anybody can become one (I see no evidence to the contrary, apart from the limit on psychic talent), or perhaps only certain psychological or spiritual makeups will permit mysticism. However the latter speculation is, to my knowledge, unsupported in the DW books so I am inclined to permit anybody with the right scores get their mystic wings.
Assassin: This seems to be a very rarified and secretive profession, and it would be very difficulty for a member of another profession to switch to this one.
Elementalist: Take what we said about barbarians and reverse it.
Warlock: Another tricky one. What exactly are warlocks, how does their magic relate to that of the other magic-using profession, or their combat abilities to the other fighters?
I'd say changing professions is currently very rare partly because their is no rules framework to govern it. In other words, if Dave Morris had put a section in book six back in the day about how to switch from Elementalist to Assassin etc I think we'd be taking it for granted right now like it wasn't even a thing.
I think some transitions, such as non-knight to knight, non-sorcerer/mystic to sorcerer/mystic, and perhaps barbarian to and from elementalist, should be allowable from all perspectives (except technical) and I for one would be interested in a working out a way of doing it.
Cheers,
-Kyle