Thorak wrote:
Has anyone made their own setting for DW? I've been toying with the idea of creating my own. It would remain quite Legend/DW-ish, with European/Celtic lands abutting more exotic locales. In fact, I'd like to make it quite "Morrisonian" as it would also be influenced by Fabled Lands and the Golden Dragon gamebooks (I really like Dave Morris' pseudo-Tekumel which keeps on popping up in his work. That exoticism combined with the true feel for European folklore is why he is a genius).
But I wonder if A) this setting would be kind of redundant and B) maybe using DW rules but subtracting the setting would be getting rid of the strongest part. After all, we don't really play DW for the kickass rules - they're serviceable at best. But I do like the rules for the simplicity and nostalgic vibe.
So: a DW campaign without Legend, what do you think?
I tend to do both. I use 'Legend' inasmuch as I use the names and flavour, but 'my' Legend actually looks a lot different and brings greater focus to the elements of the atmosphere I like. For example, elves are not player character races, nor are they humanoid creatures that can be killed with swords, only placated through ritual. If you hear the grey folk singing in the wind as it blows around the Caulder Stones (a set of standing stone circles), or you see concentric ripples in the moonlit surface of Steeple's Lake created by the feet of the dancing grey folk, then it would be wise to make the appropriate offerings of fruit, blood or wood else they may take your children, sicken your livestock and visit ill-fortune upon you.
I've attached a (draft) map of the barony of Axgrave to this post - when it's finished, it will be uploaded to the Cobwebbed Forest (along with the Gazeteer that accompanies it), and I guess the barony could be inserted somewhere into Albion (or elsewhere in Legend), but that's not my vision for the place. You'll notice some of the place names are the same as some Albish places, which was done both as a deliberate homage to the original Legend and also because some of the first adventures through which I took my players when playtesting the house rules were the published adventures (with some of my own homebrew tweaks).