Damian May wrote:
Dunno about 'tangled mess', it just makes each individual skill less useful but each one works to bulk up Looks tests in their own way.
Shifting the Rank bonus from All Knaves to Knaves with Presence is certainly not going to break anything but it will mean almost everyone will take Presence just to make sure they succeed as often as possible.
For myself, I'd leave Presence as is giving the +1 modifier which moves up to larger bonuses as the Knave increases in Rank.
*shrug*
By tangled mess I mean I'm still not sure which rules apply in any given situation. I had hoped that someone would be able to make it clearer to me (if anyone can please do!)
For example. If I want to shoot an arrow it is clear to me what set of rules to apply, there is only one option. If I have the Master Bowman skill then it is clear to me how my skill works within the framework of the existing shooting rule ( I get a bonus, not a separate rule set, the existing modifiers still apply).
Now as a knave I approach a walled town after nightfall to find the gate locked. The guard on duty says sorry can't let anyone in after dark.
Do I use the looks rule to talk my way in?
Do I use presence to gain favour with the guard so they open the gate?
Do I use Hypnotic suggestion to influence them subconsciously to open the gate?
Alternatively if I have my bodyguard with me can I intimidate them to do so?
The first 3 at least as written all seem to apply (the last one is open for interpretation) and all work slightly differently to achieve the same goal. Having a single framework to use (the looks rules) with additional benefits from skills gained (as in the master bowman example) is a much clearer to understand method.
At the moment it seems we have multiple ways to do the same thing so the player just picks which rule they use. Now people may be ok with that (and hey that's cool if you are) but for me it's confusing and it really moves away from the methodology of all other existing rules, ie a core rule with bonuses granted by skills.
So is it that all they all do apply in any situation and the player gets to picks the rule they use?
Or is there a definite distinction between all of these looks based rules/skills as to which one applies at certain times that I've failed to see?
I am just really struggling to see how it is meant to work so please help!!