Supremacy wrote:
To me, it makes a lot of sens, keep going please.
@Kharille
Kharille wrote:
As it stands a guy who is unarmed still has full defence and I find that inappropriate.
So you mean that a boxer should have 0 Defense, since he's unarmed. That makes no sens. Think about it, Defense always apply whether your armed or not.
By the way, do you think you'll ever put STATS on the skills of your Sapper profession? (Blasting and Incendiary, but also what kind of Automaton, etc.)
Not that I think that it's a readily playable character as a PC, because most of his skills are slow ones (diverting a river, constructing an automaton, etc.), but as an NPC, It can make an interesting one.
Oh, and while I'm at it, could you please put the Sapper profession in a '.doc' document, so as to be more easily readable by everybody. It's a bit tough as it is in the excel sheet.
Thank you.
Wodenkrait and I are in agreement about the weapons. A guy with a sword keeps people at bay and has the advantage. Just like Lancelot did in excalibur when he was on horseback with a lance vs king arthur with a sword.
I am thinking of elements of palladium fantasy rpg where a guys action can be a dodge, which would play well with the dragwars system, instead of an attack, you run from that firestorm or dragonbreath.
The sapper reflects historical trends. There were lots of these guys, essential for any worthy conquest. Not sure what the Kurlandic sappers were like when they took the Selentium capital but you needed them to take down fortresses. City war is sappar war.
I think I can give examples of what a sapper can do, based on his environment, what starting materials. Also a big feature would be percentage fail rate which I want to implement... can be comical.... Maybe I'll get v0.50 ready sometime...
Ok, ok.. I'll make a note to myself... buried under all the other things to do... to think I sometimes fantasize about running another forum based rpg... no time with my backlog of video games....