I've converted some of my old wounds & healing rules to gdoc format for reference:
https://docs.google.com/document/d/1c_B ... sp=sharingThe recuperation rules are somewhat more complex than typical DW, but they are normally only applied post-adventure or during a lull in dangerous activity.
This was originally used with a variable damage system rather than the fixed damage of normal DW, so the 'Wounds Thresholds' may not be entirely compatible with vanilla DW.
A simplified version could be derived from this - use the 'Wounds Thresholds' as documented in the above link, but then have a simple healing rate based on the largest wound received. Ignore everything else, including penalties for wounds. This is simply a system for determining healing 'downtime' between adventures, and perhaps give some context to losing health points.
Light: Rest for 1 day, then remove the wound and regain health as normal.
Serious: Rest for 1 week, then remove the wound and regain health as normal.
Mortal: Rest for 1 month, then remove the wound and regain health as normal.
Receiving
any new wound (even a light one) resets the healing of any existing wounds.
Every point of magical healing received is the equivalent of a week of rest - so a Lesser Healing will immediately remove a serious wound, and a Greater Healing will immediately heal a mortal wound.
Once rested, characters regain health points at a rate equal to the highest value in their 'Light Wounds' threshold, so an average character will regain 3 HP a day.