Starkad wrote:
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I'd perhaps also always give the benefit of the -2 damage even if not wearing armour.
Why? (Wouldn't this confuse with characters who
are wearing armour?)
This would presumably stack if the Assassin wore armour (if not, why not?), making it a -4 modification.
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You could probably simplify it somewhat by making it a flat reduction in effective height fallen for each level of the skill - -4m, -6m, -8m (or some other set of values).
Isn't that what the current (new) rules set out? It's just that they've picked 6m, 12m and 18m...
Nah, what I mean is rather than 'can fall this high with no damage, but anything higher does full damage', the height of the fall is reduced by an amount for the purposes of calculating damage - so if you had breakfall to level 3, a 14m drop is considered a 6m drop (14-8) for the purposes of rolling damage.
The default -2 damage is just a suggestion to further mitigate the damage roll. It would not stack with wearing armour - in effect, the assassin always gets the armour bonus, naked or otherwise! They not only know how to land from a fall, but also where to land to minimise damage from the terrain itself. Optional though, can be ignored if it adds confusion to the general rule.
Assuming that the assassin gets the benefit of the -2 to damage, the maximum fall height with no injury would be 6m, 8m and 10m for each level of the skill. Without damage reduction, it's 4m, 6m and 8m.
Greater fall heights are possible without injury, but they start to rely a bit more on luck, or will cause some minor trauma if not too much greater than the skill allows.
I guess it comes down to how 'fantastic' you want your characters to be. I'd say a 10m fall with absolutely no injury is already pretty freakin' mystical!