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They are not designed to accommodate edge cases like defending without a weapon (or a poor weapon), or defending against weaponless attacks.
No, and I wouldn't expect them to be (or the rulebook would be massive and difficult to absorb). But it's these awkward situations that make me think...
I also think that unarmed vs. armed would be limited to one or two rounds. After that, the unarmed person would have fled, or have initiated a grapple - a whole different ball game. But that one strike by the armed combatant might be quite telling.
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'Defence' covers several aspects - dodging, parrying, reducing opponent opportunity, etc.
Which means leaving the whole EVASION thing? Which is almost a pity... I liked the idea of quick, nimble barbarians having some kind of edge.*
* Sadly, it also gives yet another edge to Assassins (which have plenty already).Quote:
There are plenty of creatures in the Bestiary that have no weapons aside from their claws or fangs - yet they have defence scores typically in excess of evasion.
Teeth and claws are not unarmed. Those are the natural weapons of the creature and are factored into its scores.
(Just like a character wielding a chair leg or a shield is not unarmed - they have something with which to block an opponent's weapon.)
And yet... If you look at "natural" animals, you'll see that they almost all (with the exception of the bear, DEF 7; tiger, DEF 5; and bull, DEF 4) have a DEF score of 3 or less.
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To be honest, if you are looking to revise the rules at this level, the entire combat system needs updating.
To a certain extent, that's what I've done with my game - although the basic framework remains. Changes have been fairly low key except where the rules simply aren't there (e.g. grapple, lance charges).
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The only 'house rule' with utility in the discussion is allowing fleeing combatants to assign their evasion to the free attacks of their opponents. That seems fair enough, as evasion is typically quite low and the attack is a 'freebie' without risk on the part of the opponent.
As stated in the rules of combat, if a combatant is makes a 'fighting withdrawal' (i.e. retreating) they can use their DEFENCE. If they choose to "rout", which is described as
turning your back on your opponent and simply running away, then there's no EVASION. This does contradict a little what is stated in the FAQ (about the passive defence that requires no action). The thing is, unlike traps and falling masonry, mélée attacks are directed and can adapt to the opponent's move (which the fleeing character won't know about)... A hit against an opponent who turns their back on you is very easy indeed to land (even when they try to duck). A "rout" is a desperate move, trusting to armour to take the blow - I'm not sure I'd apply EVASION for this.
Of course, there might be circumstances where the GM can be generous and allow EVASION. Perhaps where the player describes leaping off a ledge (or into a doorway, hedge, etc.) to avoid a blow - but that's leaping when initially
facing the blow. I'd leave that kind of thing to a GM call.
Lastly, EVASION isn't that low - the average EVASION for a Rank 1 Barbarian or Assassin is the same as the DEFENCE of a Sorcerer, Elementalist or Warlock (as revised).