Quote:
If the character is adjacent to an ally during combat, he may allocate some or all of his Defence score to his ally at a 2:1 ratio. For example, if a knight had a Defence score of 8 and allocated 4 points to his ally, the knight would have a Defence score of 4 against opponents attacking him but his ally would benefit from +2 Defence this round. I can imagine a Skills of the Mighty whereby this ratio is improved to 1:1.
I like this idea.
Historically, especially in Antiquity, such things happened. Lightly armoured troops bearing shields would protect someone of importance (a commander, for example).
I think I may add it to my 'house rules'...
![Wink ;)](./images/smilies/icon_e_wink.gif)
I would, however, be tempted to suggest that this can only be done if the character has a protective weapon in his off-hand - e.g. a shield, or a staff - with which to keep his ally's foes at bay. (This tactic would also be different to fighting in a
shield wall, which is a very close formation.)
Quote:
Surrendering is a full-round action and occurs as the first action in a combat round, regardless of the combatants' relative Reflexes scores. The character surrendering may take no further action this combat round and is, for the purposes of any incoming attack, considered to have a Defence and Evasion score of zero.
Fine, up to the point about the loss of Defence and Evasion. It all depends if the surrendering character, dropping his weapon, has still maintained something to defend with (e.g. a shield). In that case, the surrendering character would still be able to
defend (but not attack). I would argue they would also be able to
evade as they see they're still being assailed despite their attempt to surrender. (After all, you can evade an unexpected trap, so why can you not still evade having made an attempt to surrender?)
Attack, on the other hand, should be reduced to zero.
(Unless the character was only
pretending to surrender?)
Quote:
Anyone may shout anything during their action, including an order to cease further hostilities. Whether anyone listens depends on his authority and should be role-played accordingly by both the players and the GM. Such a command would have much more credence if the combatant bellowing it also foregoes any further action that round.
Quite so.