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In my game, magic is moribund in a similar way to how medicine was pretty much moribund in Europe during the Dark and Middle Ages. There's very little new research going on - sorcerors simply teach the same techniques that were taught one thousand years ago, just as in our own world, a lot of medicine was based on the works of Galen (as an example) for an awfully long time.
Very similar to the way I've seen it. Magic has been steadily declining in my version of Legend. The magicians in the 6th Century game had access to powers and abilities that they don't have in the 10th Century game.
The difference is that I don't think magic will make a big comeback.* There may be discoveries here and there, but a few centuries will see the Age of Reason beginning to flourish as Guilds start to trade knowledge, the advent of printing increases the transmission of this knowledge and general advances are made...
* Although I haven't really thought this through, so I might change my mind.I suspect religious upsets would not be beneficial to any magic revival either. The Wars of Religion could turn very nasty with a magical aspect thrown in.
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Course' we need to work on the dragwars oriental adventures to get that stuff going.
Yes. I think oriental martial arts are best kept for the lands of Khitai and distant Yamato... (maybe some in Batubatan and Minj.)