Quote:
I think in pendragon I think there was some elements there
Pendragon characters gain points of 'glory'. Glory can be gained through combat or through social interaction. One of the interesting facets is that extra Glory can be awarded depending on who witnesses the act - e.g. successfully reciting an epic lay will gain more Glory if done at the High King's court than in a local lord's manor.
(Skills, including combat skills, can also be increased through 'skill checks' gained as the result of exceptional use of those skills.)
Pendragon doesn't use XP - which is a departure from most RPGs (including Dragon Warriors).
Dragon Warriors includes the concept of 'Renown' in the new rulebook (pg. 131), but this is simply linked to Rank rather than deeds. I'm sure this could be elaborated if someone wanted to - but it would be a significant change to the game.
(Personally I don't quantify 'glory' or 'renown' in my games - instead keeping a note of characters' actions in a given region. After all, deeds that may have made them heroes in the western lands of Baron Aldred's fief might not even have been heard of in Ongus... Until some well-traveled knight/priest/lord mentions it - giving the characters a little boost to their status.)
Quote:
why don't players do stuff for looks 16+ hot chicks?
That's probably down to good/bad role-playing.
I have been in a game where a player was consistently playing a very lusty knight character - few women would be safe from his attentions.* One day, when adventuring in a deep forest, he chanced upon a group of very attractive maidens dancing in a circle in a clearing... The player immediately suspected some faerie mischief and said his character would simply ride on by. The GM, having noted all his previous (sometimes reckless) actions in respect of the opposite sex was having none of it and made him roll against his 'Lustful' trait...**
* Yes, not the most PC game - but probably appropriate to the era the game was set in.
** Obviously not a DW game. I know Dave Morris has said he doesn't like the 'character traits' set out in Pendragon, but I've found them to be very useful indeed - usually more as a guide when uncertain how a character or npc might act but also, very occasionally, in situations like these where a player is using his own knowledge rather than what his character might know.