Kharille wrote:
Could be tricking a knight to fall into water through an illusion spell, or pushing a boulder onto a heavily armoured enemy. Also the use of fire and incendiaries.
Yes, illusions are great for concealing traps of all kinds. And a falling boulder would be a speed vs. evasion test causing whatever damage the GM deemed appropriate (possibly even instant death if the boulder was heavy enough - although I'd probably rule that the target is hurt and trapped but not killed because no-one likes to die on the roll of a single die). Fire and incendiaries are difficult - there are examples scattered through the rules (mostly for spells) for burning damage, but I'd be careful with this one. Fire is something that RPG rules never really get right so it depends on how realistic you want it to be vs. how deadly you want it to be to your players.
Kharille wrote:
What if someone lassoed a knight with a rope and charges on? This is, after all, an RPG, so anything a player tries would be feasible.
Absolutely agree - the players should be able to attempt any reasonable action. Not that it's possible to create rules in advance for these kinds of things, so I'd probably just run a lasso attack as a ranged grapple where the attacker can only use strength, not reflexes, assuming a successful hit. The lasso would need to be a ranged weapon with which the character was skilled, of course, and the ranged attack would be modified for movement, too.
Kharille wrote:
I know the hunter has some traps construction skills. What if other players want to set up some kind of snare or trap? Any examples of how you'd run that?
The moment you give a profession a special ability that only they can use, you limit the options of other professions to do that same thing, which is why I'm against having a vast catalogue of DW professions that blurs the difference between skills and abilities - you end up with a situation where no-one can do anything because that's the sole purview of a specific profession. The hunter is a perfect example of a bad profession for me because you either have to rule that anyone can do what a hunter can do (i.e., forage for food, prepare traps, etc.), in which case you diminish what's special about the hunter, or you rule that the other professions can't - in which case, any party
without a hunter can suddenly no longer survive in the wild.