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PostPosted: Sat Aug 17, 2019 2:23 am 
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Just thinking about th stat requirements for climbing. Smooth stone wall can be ascended by reflexes 18. Physically possible but I'm trying to visualize what the best 21st century guy does to 'cling' onto a smooth stone wall and to be able to ascend. The point being that you don't need to roll if you match the stat requirement. So is there a 21st century example of reflexes 18? Some kind of acrobatic contortionist with gecko hands?

This brings me to the old book 4 entry, 'glass' wall needing reflexes 20. Even an adepthood mystic don't get that, and right now I really can't figure out how one gets reflexes 18 in the entirety of all the dragwars books ever printed. Is this something for Hellions only? How does one get reflexes 20? Or is this just something for Assassins to overcome only?

Also, have you played around with stats 19 or 20? As it stands, there doesn't seem to be any rules for ATTACK and DEFENCE bonuses for 19 and 20.

I might add, I think just as there is a bonus to damage and armour bypass, why not a penalty for strength 1 and 2? Would reflect how an old guy or child might do less damage with a chair. In that case, how about additional penalties to ATTACK and DEFENCE?

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PostPosted: Sat Aug 17, 2019 5:36 pm 
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Quote:
...there doesn't seem to be any rules for ATTACK and DEFENCE bonuses for 19 and 20.

No, there isn't. Str 19+ gives a +2 to both Armour Bypass Rolls and to Damage.
I'm not aware of any bonus for Reflexes 19+ (but then, I'm not aware of any way you can achieve Reflexes above 18).

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...why not a penalty for strength 1 and 2? Would reflect how an old guy or child might do less damage with a chair. In that case, how about additional penalties to ATTACK and DEFENCE?

It's up to you, of course, but my house rule is that if any Attribute falls below 3, then the character is bedridden. Should any drop to zero, the character dies.*
* So yes, it is possible to die of ugliness (loss of Looks).**
** Actually it's an indication of other ailments which affect physical appearance and deportment, but it amuses me to think of a character "too ugly to live"...


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PostPosted: Sun Aug 18, 2019 6:37 am 
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Sometimes I figure strength could be a deductible stat, like health points. It would reflect reality, even if a guy has strength 18, wounds and fatigue would kick in eventually.

Bed ridden. Close. I don't think strength 2 is going anywhere, but even an old person can do some damage. maybe a reverse of the rules. strength 3-5 should be -1 damage and armour bypass. strength 1-2 should be -2.

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PostPosted: Sun Aug 18, 2019 8:48 am 
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Sometimes I figure strength could be a deductible stat, like health points. It would reflect reality, even if a guy has strength 18, wounds and fatigue would kick in eventually.

I agree, but I have avoided it in DW - just to keep the game simple.

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Bed ridden. Close. I don't think strength 2 is going anywhere, but even an old person can do some damage.

If 3 is a minimum attribute, then dropping below that minimum means the person cannot effectively function. They may be able to move a very short distance, but wouldn't be able to lift a weapon or do any meaningful damage.

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strength 3-5 should be -1 damage and armour bypass. strength 1-2 should be -2.

I already have Strength 3 - 5 giving -1 to damage and Armour Bypass rolls in my games (as it mirrors the bonus at the other end of the scale).
As I noted above, in my games dropping below 3 means the character is no longer able to move effectively - they struggle to get up, much less fight. I see no point in there being penalty for something they can't do anyway.


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PostPosted: Mon Aug 19, 2019 3:16 pm 
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Perhaps this could be reflected in a movement penalty. For the same reasons. Fatigue will slow down even the fittest. Wounds too. Perhaps too cumbersome to run but a severely wounded guy close to death isn't going to carry much or do much. I'm sure an excel file based character sheet could automate, if someone knew the right formulaes and apply deductions when health gets reduced by specific figures.

Even if a barbarian survives 2 battle axe wounds, realistically don't see him running very fast whilst holding body parts in place....

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PostPosted: Mon Sep 09, 2019 8:27 am 
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I wouldn't worry about modifications for super-high Reflexes.

I don't have book 4, or use any of the extra rules from elsewhere but I can say that if the Difficulty Factor is 20 and your Reflexes score is 18 you would only have a 15% chance of failing the climb roll. If you had a Potion of Dexterity, the climb would be automatic. I love the Difficulty rules, so fast and flexible.

Of course if you set the Difficulty at 30, that same Reflexes 18 climber would need to roll less than 12. That's a bit trickier.

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PostPosted: Tue Sep 10, 2019 9:31 pm 
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I don't have book 4

If you're interested, the new rulebook covers pretty much all the material (bar the adventures) from Books 1 - 6. There are some minor changes, but otherwise it's all there in one volume.

Quote:
Of course if you set the Difficulty at 30...... That's a bit trickier

It would be. Difficulty 18 is a "smooth stone wall"... Which makes me wonder what something over 20 would be; an overhang of smooth volcanic glass?


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