Hi folks,
Hi folks,
Here's my take on a profession that "could" be a thief but could also be any other non-spell-using, non-Knight, non-Barbarian profession. The nature of the character is determined by the skills chosen by the player so he could be a rogue, tracker, woodsman, smuggler, highwayman etc.
Some explanations: I don't use the updated rules - just the first two books and The Lands of Legend. I don't like the professions that came after and I find Stealth and Perception to be abilities that encroach to heavily on the Difficulty Factor rules which I consider to be so lightweight and flexible, I want to see them in use as much as possible. I also use yards instead of metres (I'm British but it just seems wrong to use the metric system for this game); I sometimes use battle mats with squares equaling 2-yards so every movement rate, spell and weapon range is now divisible by 2 (I had some spare time on my hands...)
The Text:
https://drive.google.com/open?id=1hyAwq ... -L1MxbeeqySample character:
https://drive.google.com/open?id=1qvkk0 ... rBO74LNZReTa
Mike