wimlach wrote:
Cool. I have a few queries or concerns with the following abilities though.
Chi Meditation
By 4th rank a Monk can restore 100% health in 1 hour, even if they rolled max health at character creation. So from 1hp (worst case) to 15 hp.
I'd say linking amount restored to Rank ramps up too fast and makes this an extremely powerful ability.
Iron Body Technique
How does this combine with regular armour? If the monk has a base AF of 2, and is also wearing AF3, does an opponent simply need to bypass the highest value, or do they need to make two AB rolls?
Martial Arts
I'd be cautious about the large defence increases, especially as this character type is likely to already have a bonus or two from a high reflexes score. A bonus of +6 is the equivalent of the Monk being 12 ranks higher than usual!
Thank you for the feedback.
Chi Mediitation
Yes you're spot on here. I've been playing a different system lately and forgot that health points are a lot lower in Dragon Warriors. I've adjusted it to a fixed benefit of 4 HP with the option to choose it a second time to heal 7hp and 3rd time for 9hp.
Iron Body Technique
Can only be used when not wearing armour. I've edited the description to make this clearer.
Martial Arts
The defence bonus increase is intentional, it is balanced by the Monk only getting a defence increase every second rank. The idea is that if they want to give up the extra attack to focus on defence they can defend as well as a knight.