Kharille wrote:
Any thoughts on how FIRESTORMS might inflict ship points? Maybe a crude rule of 10 hand to hand damage to 1 ship point? I suppose the damage a storm inflicts on a ship would take a lot of axe blows to create the equivalent mess.
And has there been any guidelines on fire damage? I was glancing over some old posts about throwing lantern oil in one of the yahoogroups. To what extent would DRAGONBREATH set a guy alight? Might be possible if you're wearing a lot of silks or flammables...
If there was a medal awarded to the member that's made the most effort to keep this forum active, I'd nominate you to receive it, Kharille. I think you've started the most threads and your contributions are always welcomed and sometimes controversial - just what you need to stimulate debate!
I've not seen any conversions between ship points and health points, and think it would be interesting to have a table of AF/HP for various materials (hard wood, soft wood, stone, etc.) that could be applied in a number of situations where the characters want to damage an inanimate object rather than a squishy opponent. D&D has the concept of hardness and hit points, which translates quite nicely into AF/HP. Although a ship is more than just the materials from which it's made, so I reckon there should be structural points on top of that (which would apply to buildings, vehicles, etc.), although the more I type this idea out, the more I'd probably just resolve the effect of a
firestorm in the narrative
.