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PostPosted: Sat Mar 02, 2019 8:19 pm 
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So the last thing I think I need is an idea of where to find lore and fluff about Mungoda. Is it in a DW book I don't have? (I've only got the core book and Caverna Draconis)

Other then background and setting specific info/changes I think Jaafan is all set.


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PostPosted: Sat Mar 02, 2019 9:47 pm 
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Ultstadt wrote:
So the last thing I think I need is an idea of where to find lore and fluff about Mungoda. Is it in a DW book I don't have? (I've only got the core book and Caverna Draconis)

Other then background and setting specific info/changes I think Jaafan is all set.


Theres a little bit in the Players Guide and on the Wiki but thats about all there is currently.


I'll reproduce the PG material here for you:

Mungoda

Abiong, Nyok and Garang ran as fast as they could. Bare
feet pounding on the ancient stone, they glanced back as
they ran, hoping not to catch a glimpse of the nightmare
that followed them. Abiong held the bronze tablet to his
chest as he ran. It would be a great gift to Jurli’s father,
maybe enough for him to agree that they could be wed.
‘Is it still there?’ breathed Nyok pleadingly.
‘Keep running!’ puffed Garang. ‘We’ll be out in the day
soon. Ghosts don’t like the sun!’
‘Really?’
‘I don’t know... but I’d rather die in the sun than the
dust!’
…………………………………….
Hurian placed the cloak about her shoulders and kissed
the idol of Akunase. She bowed to the assembled elders
and spread her hands wide, ‘We walk upon the strands
of the web, my people. The moon is heavy with blood and
the mountain groans with anger.’
‘We will see raiders before the month is out.’
The old women nodded and muttered to themselves. It
was the season for them after all.
‘Mothers, my husband is still on the slopes... can we send
someone to look for him?’
‘Should we send another husband or son? No, Daughter.
If he lives he will return. If he has died you may take
his brother, or cousin.’
…………………………………..
Xhuli raised her hand to call her soldiers to a halt. They
had made good time and were within striking distance
of the rebel villages. She shook her iron bracelets in
anger at the fools who would resist her Emperor’s rule;
they were not worthy of dying on the horns, but die they
would.
Consulting with Nuime she determined that the two
battalions could easily flank the village and smash
through the meagre defences; there would be slaves, husbands
and wives for all come morning.
…………………………………..
Hun stayed desperately still as the Thunder Eagle
approached. Its quill-like feathers were deep, iridescent
green-black in colour.
Its tail mostly lacked feathers except for a ridge of black
and scarlet and a terminal tuft.
Its small wing-like arms were fringed with the same
quills that covered its body, terminating in a single finger
bearing a hooked claw.
The god-beast’s massive legs were armoured with thick
slab-like black scales ending in two huge splayed toes.
The second toe sported a scythe-like claw longer than he
was tall.
The great wedge-shaped head was crowned with an
enormous casque over moon-like yellow eyes, and a
deadly beak thicker than the tree she now hid behind.
She prayed to the shadows that the breeze would not
shift and reveal her position, and swore that if she got
out of here alive that in future she would be avoiding
the Forest of Storms at all costs.
…………………………………
The Uktari had them surrounded and Jand and Gulawe
were the only warriors left in the village after the first
attack. The two childhood friends looked at each other
over their fathers’ shields, and grimaced. They would
die today, but maybe they’d take a few of the bastards
with them.



There are many different peoples who make their
lives beneath the rain-soaked boughs of this mighty
forest. It is difficult to make generalities about
peoples whose many different societies span an area
greater than all the lands of the Coradian Sea.


Suffice to say there are tribes, kingdoms and empires
beneath the green, some of greater age than the
Selentine Empire and others which were old before
the founding of Kaikuhuru.

The North

The peoples of northern Mungoda predominantly
worship the sun and the moon, and have active
ancestor cults and their societies are generally
defined by language and patrilineal lines, with settlements
tending to be semi-permanent.
In appearance, these people are strong and stocky
with lighter skin than those further south. Some of
the family groups have features reminiscent of the
ancient peoples of Opalar.
High-status Barbarians from this region often
carry bronze and iron weapons such as hand axes,
machete-like swords and maces. The most common
weapons are heavy spears and bows. Armour is
rarely worn, and light wooden shields are common.

The North-West

Herdsmen – and only men may become such – are
often away from their families during the daylight
hours, bringing their goats down behind the protection
of stockades each night.
Cultures from this region are usually matriarchies,
as men are often away herding in the dangerous
mountains and as a consequence rarely live into old
age.
Important deities in this region are gods of the
hearth, herd and mountains, though the latter are
placated rather than worshipped. There are also a
large number of mystery cults and secret societies,
many of them involved in honouring spirits of darkness,
spiders and serpents.
Barbarians hailing from these societies are tall, dusky
and graceful, with thin faces and high cheekbones.
Their weapons are wide-bladed hardwood and flint
spears or ‘swords’, paired with heavy, lozenge-shaped
shields and slings. Armour is mostly unknown, but
some herdsmen were heavy leather cloaks.

The Far West

There are many kingdoms and empires here that
have never been sighted by non-Mungodan eyes.
Priest-kings, emperors and tyrants rule vast swathes
of the country.
The main gods worshipped here are those of the
heavens, war and the waters, important in an area
where extremes of wet and dry are common. Mystery
cults and pan-societal groups dedicated to the
worship of great waterborne god-serpents are abundant.
Culture here varies from hunter-gatherer up to
expansive empires with trade routes, standing armies
and the like. The people here are predominately tall
and muscular, with skin-tones ranging from deep
ebony to mahogany. They have wide generous faces
and their rulers have a tendency to develop quite
expansive girths.
Among the more hierarchical societies, iron weapons
are relatively common, ranging from maces
and spears through to massive halberds with blades
reminiscent of buffalo horns. Bows and javelins are
widespread, along with strange wooden throwing
axes which return to the hand of a skilled thrower.
Armour usually takes the form of hide shields,
but many of the standing armies wear heavy iron
rings about their arms and necks, or possess leather
armour hung with iron or bronze beads, strips or
rings.

The South

Constantly on the move, these people live their lives
forever beneath the green canopy of the ancient
trees. They honour the spirits of the forest and ask
their protection against the Bird Kings. Ritual ceremonies
are conducted with practised efficiency;
marriage, birth and death are seen as mere temporary
pauses on the road to the spirit world.
Many of the southern people are quite short, with
those from the southwest being stocky and those
from the southeast more slender.
Warriors decorate themselves with the feathers and
claws of conquered foes. Those who bear the feathers
of Volucreth or Knife-Beaks are celebrated as
great heroes, and those who wear the feathers of the
Thunder Eagle are celebrated as legends for generations.

The people of the woods carry solid ironwood spears
and javelins, and heroes wield captured Volucreth
weapons. Armour is unknown, and the environment
is too moist and hot for it to be practical regardless.

Central Region

Small farm holdings exist in manmade clearings
where these folk grow vegetable and root crops,
whilst cleared river banks carry small plots of cereal
crops.
Also in the depths of the jungle, in the Anku region,
are hidden strange ruins, and the alien bronze skinned
peoples who dwell around them; the other
tribes whisper that these strange folk crawled out of
holes in the earth or fell from the heavens.
The Uktari are a loose collection of minor kingdoms
and their subsidiary townships, and they support
their sedentary lifestyle with slave labour and tithes
from smaller communities. Uktari warriors file their
teeth, and both sexes proudly display ritual scars
proclaiming their totemic and familial relations.
Important totem spirits of the Uktari are the chimpanzee
and the crocodile.
The other peoples of the deep forest tend towards
ancestral worship, or they instead honour spirits and
gods of the forest and trees. The okapi and the monkey
are important cult figures among most of the
peaceful peoples.
The Uktari favour simple weapons such as wickedly
barbed spears, arrows and studded war clubs, and go
without clothing. Other peoples of the deep forest
carry only light hunting bows, clubs and javelins.

Currently the group is very far South but Central-West in 'lateral' position.

_________________
co-author Fury of the Deep
co-author Friends or Foes
co-author Dragon Warriors Players Guide
co-author Cold Fury
co-author Cadaver Draconis
co-author Ordo Draconis 1 and 2.


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PostPosted: Sun Mar 03, 2019 8:59 am 
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Hmmmm

Let’s go with a barbarian from the stocky south western tribes then. We can say he was trying to hunt a volucreth and got knocked out before he was taken prisoner by the current baddies? He’ll be a young Barbarian that just set out to prove his strength to his tribe. (His chosen name means “Small River” because he’s not as strong as most, but he’s determined to chip away even at mountains.)

We’ll have to strip his armor, and probably switch from a greataxe to a spear and shield of some kind? I’ll look at gear stuff after work.

Is Wagandan the unifying language? I rolled a 1 on my first “other languages roll” so I can just take that one as fluent if that’s our group language.

For tribal details like name and dialect I’m assuming I can just make that stuff up myself?


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PostPosted: Sun Mar 03, 2019 9:07 pm 
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Ultstadt wrote:
Hmmmm

Let’s go with a barbarian from the stocky south western tribes then. We can say he was trying to hunt a volucreth and got knocked out before he was taken prisoner by the current baddies? He’ll be a young Barbarian that just set out to prove his strength to his tribe. (His chosen name means “Small River” because he’s not as strong as most, but he’s determined to chip away even at mountains.)

We’ll have to strip his armor, and probably switch from a greataxe to a spear and shield of some kind? I’ll look at gear stuff after work.

Is Wagandan the unifying language? I rolled a 1 on my first “other languages roll” so I can just take that one as fluent if that’s our group language.

For tribal details like name and dialect I’m assuming I can just make that stuff up myself?


All good and correct.

Pop him into the Character Sheet Thread and we are good to go.

_________________
co-author Fury of the Deep
co-author Friends or Foes
co-author Dragon Warriors Players Guide
co-author Cold Fury
co-author Cadaver Draconis
co-author Ordo Draconis 1 and 2.


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PostPosted: Mon Mar 04, 2019 5:32 pm 
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Sorry about the delay for polishing off the last bits of character and putting in the character sheet thread. It has been.... a hectic week at work. I get my weekend after I finish today though, so I’ll get it all taken care of then.



Edit - Done. :D


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PostPosted: Wed Jul 29, 2020 12:34 am 
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Do we start as 1st Rank?


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PostPosted: Wed Jul 29, 2020 12:57 am 
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James Healey wrote:
Do we start as 1st Rank?


We've been going for a bit so everyone else is at 4th Rank. You may also start at 4th Rank.

Campaign is currently in central Mungoda just off the main trade road to the Wagadou Empire Capital.

Can roll 4d6 drop lowest.

_________________
co-author Fury of the Deep
co-author Friends or Foes
co-author Dragon Warriors Players Guide
co-author Cold Fury
co-author Cadaver Draconis
co-author Ordo Draconis 1 and 2.


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PostPosted: Wed Jul 29, 2020 11:14 pm 
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Once your PCs are done pop them into the Character sheet thread and we'll look them over.

You can drop AC proficiencies for any other skills you can talk me into on a one for one basis.

_________________
co-author Fury of the Deep
co-author Friends or Foes
co-author Dragon Warriors Players Guide
co-author Cold Fury
co-author Cadaver Draconis
co-author Ordo Draconis 1 and 2.


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