Dragon Warriors https://www.libraryofhiabuor.net/forum/ |
|
Character Sheets. https://www.libraryofhiabuor.net/forum/viewtopic.php?f=17&t=243 |
Page 1 of 1 |
Author: | Damian May [ Thu Aug 25, 2016 5:08 am ] |
Post subject: | Character Sheets. |
Please repost all sheets here. |
Author: | Kharille [ Thu Aug 25, 2016 5:27 am ] |
Post subject: | Re: Character Sheets. |
Prince Kuublu Oublu Profession: Mungodan Cavalryman/Knight/Ritter Rank: 3 181118 now 4th rank str 9 ref 9 int 13 (14 fruit) psy 7 (8 fruit) lks 13 (14 fruit) Health Points (15): 6 171216 9 171219 5 171219 7 171226 13 180227 Skeleton club 10 180313 healed 2 12 180511 fin 14 180825 horned by zombie 9 180830 healed 14 180912 poison cloud 9 180922 healed 3 apres wasting Darjan 12 181104 slashed by buzwe 8 181104 healed by Chimera 10 181105 rank up 11 190602 Healed up ready for brain eaters 15 190612 shoulder chewed off 8 190616 arterial bleeding 7 190712 healed up 15 191127 smacked in ribs 10 200818 touched by a frosty chick 5 200828 12 bit of duct tape and safety pins.... 200830 10 falling rock 201216 5 smacked by another rock 201217 12 spit and polish Attack: 16 (17 with spear or javelin) 18* Defence: 10 11* Magical Defence: 6 Evasion: 4 Stealth: 14 Perception: 6 Equipment Buffalo skin sack with straps 3 torches Flint and tinder rope 10m bundle to Kuublu, " There is a smaller package inside for my wife the rest id the requisitions and reports." Waterskin dagger, hilt encrusted with five large cut diamonds. Legal scrolls from the tomb Spear of Queen Ndar (2d4+1, 5)* Dagger (d4,3) Javelin (d8,4) Javelin (d8,4) solid ebony wood shield engraved with figures of fierce warriors and polished to a high sheen. Stripped down 'hard leather' armour/rhinoceros skin AF2 200808 supplemented with 'Hyena bone' and now AF3 " Nandi......the locals call it Kerit. Silver bell Kuublu's Donkey - given to Edo for Malims medical expenses Carpet - gift from merchant - given to wise woman for snakebite treatment Donkey found at bottom of cliff x - given to Chiemeka for scrolls a handful of fonio grains, - given to etwa a simple iron ploughshare, - given to etwa silver and ebony circlet studded with moonstones, - given to the fort commander for escorts for the 2 admins to Malim Cash Gold 20 after looting buzwe 5 after paying Malim for expenses 4 after paying cart driver Silver 8 Copper 37 Urukas gold 38.5 chunks for kingdom building / taxed. Languages Wagandan: Fluent, no literacy Skills Track Weapon mastery: Javelin Weapon mastery: Spear Noble Authority Empowered by the authority of their patron—be it a noble, the king or the church—He holds a privileged place in feudal society. This authority will be conveyed by form of physical document or object that affirms the PCs status. Raises the PCs perceived status by 1. - See ANCESTRAL DAGGER above Composure The PC is able to maintain a composed and focused bearing under pressure, without displaying any outward signs of being flustered or disturbed. Furthermore, the PC is unaffected by Morale Checks and those of a lesser Rank accompanying the PC add +1 to their Rank when making Morale checks. Navigator - Land With access to an open sky the character may determine their course and approximate location to within 15 miles by rolling under their Intelligence score. Background Kuublu's family had a lot of contact over the centuries since back in the time of the Selentine. For generations they formed the Mungodan cavalry that fought in an earlier age. Since then the noble titles have been passed on to successive generations. Kuublu is 17th of 49 children, the 2nd son of the 4th wife and thus has a noble title which is not recognized 5 miles from his ancestral lands. Many of his brothers and cousins are dispersed and introductions and announcements can take 10 minutes as he recites his origins. Has a perfect recollection of oral ancestries and can discuss and relate to distant cousins 5 generations apart. given to the messenger: Ancestral Dagger (d4,3) (decorated with colourful tropical bird feathers, leopard teeth, lion skin and two leather orbs hanging off it, a symbol of extreme masculinity and refinement that impresses those who recognize it) 5'6", 190lbs, Kuublu grew up well provided for, and it shows. During his time he was well rehearsed in ancestral histories and above average recollection for recalling the ancient myths and legends. He also has a pleasant demeanor and able to make friends easily. Carries two javelins and a ebony wood shield engraved with figures of fierce warriors and polished to a high sheen. |
Author: | drb1004 [ Thu Aug 25, 2016 9:35 am ] |
Post subject: | Re: Character Sheets. |
Chiemeka Profession: Sorcerer Rank: 4 Strength: 7 Reflexes: 10 (+1 from apples) Intelligence: 12 Psychic Talent: 14 (+2 from apples) Looks: 9 Health Points (6): 6 Magic Points (16): 13 Attack: 11 Defence: 6 Magical Attack: 19 Magical Defence: 9 Evasion: 3 Stealth: 14 Perception: 6 Equipment Backpack Lantern, flint-and-tinder Dagger (d4, 3) Ebony staff (d6, 3) Leather necklace (from Aunt Nansi) ( Protection against Mother of Moons Mental Control.) Bloodstained shield (from Kuublu) Pouch of herbs Pouch of green gems Bag of wind Ebony & silver warthog staff Mount Donkey Cash 20 F 20 G Level 1 spells Fire of Horirem (Dragonbreath) Deception of Suty (Image) Blessing of Aset (Lesser Healing) Light of Hons (Moonglow) Apitus’s Gateway (Portal) Sebak’s Wasting (Weaken) Level 2 spells Vision of Amynus (Detect Aura) Protection of Aset (Hold off the Dead) Sebak's Dart (Inflict Wound) Eyes of Amynus (Peer) Tendrils of Neb-nofre (Tangleroots) Aset's Charm (Warding) Level 3 spells Feast of Neb-Nofre (Banquet) Marker of Hons (Beacon) Command of Nekht-khem (Command) Boon of Aset (Greater Healing) Suty's Deceit (Illusion) Minions of Enuba (Wolfcall) Level 4 spells Cleansing of Aset (Antidote) Taint of Sebak (Curse) Sebak's Blight (Disease) Wisdom of Amynus (Oracle) Kuk's Lash (Shadowbolt) Aset's Barrier (Wall of Magic) Languages [Native tongue]: Fluent Wagadan: Fluent A number of forest people dialects and languages: Basic Ancient Kaikahuran (Qemor hieroglyphics; Intermediate) Background Chiemeka was born into the labouring people of his tribe, a class effectively owned by the Tribal Ruler. His parents covered up the inauspicious birthmark on his left shoulder as long as they could, but when he entered the workforce at the age of 9, it soon came to the attention of the Elders. When they discovered that the boy was also left-handed, he was decreed to be cursed by the gods, and banished from the village. The child would surely have died had he not stumbled across a strange obelisk in the jungle. On touching the obelisk, Chiemeka heard ancient spirits speaking to him, telling them that he was Chosen One of the god Aset, an Ancient Kaikahuran deity of healing. The spirits gave Chiemeka the ability to heal people, to find his way in the dark, and to protect himself against enemies by force and trickery. They also guided him to magical waters that could heal and increase strength. By studying the symbols on the obelisk, he was even able to make some headway in understanding the strange language of the ancients. Since then, Chiemeka has wandered the jungles and forests of Mungoda, protecting and healing where he can, in the name of the goddess who saved his life as a child, but always moving on before his strange magics condemn him to death as a witch or demon. |
Author: | Firestar76 [ Mon Apr 23, 2018 2:05 pm ] |
Post subject: | Re: Character Sheets. |
ikanṣo Profession: Warlock/ entertainer Rank: 4 Strength: 16 Reflexes: 13 Intelligence: 11 Psychic Talent: 13 Looks: 8 Health Points (13): 13 Magic Points (8): 8 Attack: 17 (+2 str) 20 with morning star Defence: 12 (+1 Str/Ref/+1 Poise) 15 with morning star Magical Attack: 16 (+1PT) Magical Defence: 9 (+1PT) Evasion: 5 (+1 Ref/+1 Poise) Stealth: 16 (+1 Ref/+1 Poise) Perception: 6 Skills and Abilities: Spellcasting Weapon Groups (Weapon Group 1: Mace, Flail, Morning Star) (Weapon Group 6: Bow) Simultaneous Casting Path: Entertainer (Disguise, Poise) Smite: When the PC rolls a Critical Hit, in addition to the normal benefits, he can immediately take a second attack. Rank 1 Spells: - Seeing Eyes (Eyes of Night) - Cure Wounds (Heal Injury) - Evil Claws (Imperil) - Detect Magic (Perception of Sorcery) - Warrior Friend (Silent Warrior) Rank 2 Spells: - Hide of the Chameleon (Camoflague) - Courage Heart (Fearlessness) - Luck (Fortune) - Knowledge of the Ancient (Inquiry) - Call of Danger (Warning) Rank 3 Spells: - Cloak of Shadow (Deceit) - Strength of the Ancestors (Enhancement) - Power of Chaos (Havok) - Pretence (Illusion) - Power of the Mind (Telekinesis) Rank 4 Spells: - Spirit Guardians (Aegis) - Snake-brother (Neutralise Toxin) - Ancestors Wisdom (Oracle) - Twist the Heart (Turncoat) - Blood-Rush (Vitality) Equipment: Backpack Lantern, flint-and-tinder Riding Ass Obe (Dagger) (d4+2, 5) egun egungun (Skull-crusher) ( Morning Star) (d6+3, 8) Shield (parry 1 on 6) Rhino hide breastplate. AF 2 Cash 138 Florins Languages Wagandan (Native tongue) Literate Description A powerful youth with black curly hair, dark-skinned, pearly white teeth. He is lithe and moves with the grace of an leopard. Due to a childhood illness, he has some scars on his face which makes him appear ugly to some but he is always ready to help people around him. Here in the rainforests of Mungoda, under the huge broadleafed trees and thick undergrowth, in the wet unrelenting sweltering heat, he is in his element. This is home. Background ikanṣo is a descendant of a long line of warrior mages on the border of the inner east of the Wagadou Empire.. As a little boy, Uruka asked his parents to teach him battle magicks and to use a bow and egun-egun which became his signature weapons. They helped him explore, discover and develop his powers. Upon the passing of his parents, he took over the heirlooms of his bloodline- a bonecrushing morning star used by his father and a dagger that his mother wielded. Now, he departs, seeking new adventure and to crush darkness where ever it is found. 2018-04-23 00:55:13 Health points 1d6 6 2018-04-23 00:52:36 Firestar76 Dragon warriors Damien campaign Primary stats 5#3d6 10 13 12 11 9 |
Author: | Ultstadt [ Mon Mar 04, 2019 11:04 pm ] |
Post subject: | Re: Character Sheets. |
Jaafan - Rank 4 Barbarian XP - 90/130 Age - 21 Characteristics STR - 12 REF - 10 INT - 11 PSY - 10 LKS - 8 HP - 18/18 . Attack - 17 (18 with spear) Defense - 9 Magical Attack - N/A Magical Defense - 7 Evasion - 5 Stealth - 14 perception - 6 Move Speed - 10m/round Armor Hippo Hide Shield (volucreth camp) Weapons\ Volucreth Machete ( d8, 4) Spear (2d4, 4) Dagger (d4, 3)(volucreth camp) Skills Track - You can roll to track prey across terrain. Roll 1d20 under Perception Berserk - Add 1 point to attack for every 3 points removed from defense Weapon skill: spear - +1 Attack when using a spear Unarmed Combat - When using Unarmed combat, roll 1d6 for AB, and deal 3 points of damage Climbing - Subtract half your rank (rounding down) from the difficulty of any climb check. (2) Iron Constitution - Immune to knock outs in melee combat, and remains conscious down to -2 hp. Can also survive without food or water for 50% longer than normal characters. Dirty Fighting - On a successful attack roll, instead of a normal effect cause one of the following effects. • Throw sand/dust in the opponent’s eyes and Blind him for 1d4 rounds. • Loosen the opponent’s armor fastenings, to reduce his Armour Factor by 1. • Knock an opponent prone. • Maneuver an opponent into a position of tactical penalty. -1 Attack and Defense. • Other effects which may be determined by clever players and GMs. Other Equipment Backpack(volucreth camp) Lantern(volucreth camp) Flint-and-tinder(volucreth camp) Coins(volucreth camp) 0 Gold Coins 19 Silver coins 0 Copper Pieces Background Stuff BACKGROUND Parents - Carpenter Nationality - South Western Jungle Tribe, Ungor Tribe Religious beliefs - Honor the forest spirits (and by extension any nature spirits present in whatever terrain he is in.) Languages - Ungoran - tribal dialect - Fluent Wagandan - Fluent Literacy Illiterate Background Details - The names of the Ungor tribe folk hold deep significance. At birth they are refereed to simply by their role. A child is called son by his parents, student by his mentors, whelp by his disciplinarians, and so on.Any confusion this breeds among children swiftly teaches them the lesson of tribal unity, that each of them is a singular part of a larger whole, and that the whole is the more significant body. When a child completes their coming of age ceremony, this ceremony ends with the child declaring the name they have chosen for themselves to the rest of the tribe, and stating what profession they would prefer. All men and women of Jaafan's tribe are warriors, but not all are singularly warriors. In fact, only the strongest and bravest are tasked solely with warfare, these are the Chieftain's Guard. This guard is a small group (the Ungor tribe is itself small and mostly inconsequential) of fighters who have proven themselves so strong in the art of war that the chieftain has personally selected them for the role. They are stern, analytical, determined individuals, each capable of defeating the armies of larger tribes alone. Working together they form the center of any gathered martial force. Of course, there is no dishonor in not being selected for this service. Indeed, all members of the tribe are skilled fighters, and the more peaceful tasks are seen to be just as necessary to the tribe's survival. Certainly the Guard could not defend the Chieftain without shields, food, and shelter, and they never perfected the skills necessary to create such things. As such, Jaafan's father, Kasim (Controller of Anger), is respected as a skilled carpenter, a hefty task among a tribe of folk who worship the spirits of the jungle in which they live. However, Jaafan inherited the fire of his father's heart, and where his father tamed the heat of his temper, Jaafan has always leaned more toward riding the swell of fury inside him. As a child Kasim attempted to teach the boy control, but Jaafan felt the power of his rage was an advantage and he stoked the fire within himself. He became determined to be known among his people as so determined and powerful that he was chosen as a member the Chieftain's Guard. Though he was not the strongest, fastest, or most clever child of the tribe, the other tribes folk could not fault his determination and persistence. When the beating doled out during a training match would have incapacitated the other children, Jaafan refused to stay down. While some warriors of the tribe see this as a good thing, more tempered minds believe that such behavior will lead to an inevitable and grisly death. At the end of his coming of age ceremony, the boy turned to the gathered tribe and proudly declared his name, "Small River". His size was not impressive, but his determination would wipe away mountains and dig great valleys within the earth itself. He also declared that he wished to become a "Far Stalker", roving the lands, learning of the world, and destroying any foe he might come across. In discussions between the Chieftain and Kasim, it was decided that Jaafan's anger would not allow him to serve in any of the more settled tribal roles, and the Jaafan, a newly recognized adult, was given permission to take on the role of "Far Stalker". As he left the tribe, most who saw him go fully expected to never see the warrior again, but the Small River was as determined as he had ever been, and he would wash away the mountain of the world and return to become one of the Chieftain's Guard. APPEARANCE Jaafan is a short young man, but while many of his kin are stout and thick, Jaafan would be described at home as lean. In a more general sense his body is of average thickness, but he still feels self conscious about his "gangly" limbs. His dark umber skin covers a muscular form, but little covers his skin. His torso and chest are bare except for the straps that carry his shield, dagger, and spear. A hide strap wraps around his head to keep his dark coffee hair from falling forward in to his face. his waist and hips are shrouded by cloth that protects his modesty while being loose enough to allow the full range of movement. His mood and expression are fluid and temperamental. One moment he will be furious and the next he will be boisterously happy, though in combat he tends more toward enraged than any other mood. |
Author: | James Healey [ Fri Jul 31, 2020 9:31 am ] |
Post subject: | Re: Character Sheets. |
BUBASTI (ELEMENTALIST – PRIMARY - AIR – SECONDARY FIRE & WATER) 13 STRENGTH 17 REFLEXES 9 INTELLIGENCE 10 PSYCHIC TALENT 9 LOOKS 14 ATTACK 8 DEFENCE 18 MAGICAL ATTACK 8 MAGICAL DEFENCE 15 STEALTH 8 PERCEPTION 6 EVASION 2 ARMOUR FACTOR 10/20 MOVEMENT NORMAL SIGHT 10 HEALTH POINTS 12/4/4 MAGIC POINTS BACKGROUND – KALAKI (PEACEFUL) LANGUAGES – KALAKI DIALECT & WAGADOUN TRADE TONGUE EQUIPMENT 1. BACKPACK A. MOUNTAIN PEAK ROCK AMULET 2. ROPE (10M) B. VOLCANIC ROCK AMULET 3. GRAPPLE HOOK C. RIVER ROCK AMULET 4. 7 DAYS RATIONS D. LODESTONE AMULET 5. POTION OF STRENGTH E. 7 GP 15 SF 20 CP 6. POTION OF STRENGTH 7. POTION OF NIGHT VISION 8. POTION OF DREAMS 9. SPEAR (2d4, 4) 10. BOW (D6, 4) 11. QUIVER + 12 ARROWS 12. DAGGER (D4, 3) |
Author: | SimonB [ Sat Aug 01, 2020 10:27 am ] |
Post subject: | Re: Character Sheets. |
Name : Chastu Race: Human Profession: Knight (Mungodan) Rank: 4 Experience: 104 Strength: 12 (14) Reflexes: 5 (6) Intelligence: 10 Psychic Talent: 10 Looks: 9 Attack: 15 Defence: 8 Magical Defence: 6 Evasion: 2 Stealth: 13 Perception: 6 Movement: 10m (20m) Health Points: 16 Armour Factor 1 – (see magical tattoo) / large hardwood shield Professional Skills: Intimidating (PG117) Fearless (PG 117) Track (p63) Possessions: Shortsword ( d8, 3) Dagger ( d6, 3) The Blue Scarab – magic talisman p 142 Parents' Class: Nobility Literate: Yes Wagandan spoken A slow measured young Wagandan minor noble, Chastu has been sent from the capital as reinforcements. He’s now trying to locate Prince Kuublu . Slowly. Very slowly. He's enjoying the freedom that being away from home is giving him. Ritual Scarring Scarring their bodies according to tribal designs, some peoples of Mungoda are able to imbue their body with a natural Armour Factor. Chastu has a natural AF of 1. The heat and humidity of Mungoda which make heavier armours rare and uncomfortable have ensured this ritual magic has retained a purpose it gradually lost in northern lands. |
Author: | Joshua [ Tue Aug 04, 2020 10:50 am ] | ||
Post subject: | Re: Character Sheets. | ||
Name: Jafari Race :Human Profession: Hunter Path: Hooded man Rank 4 Experience points 90 Str 16 Ref 13 Int 12 Psy 12 Looks 5 Attack 18/ 20with bow Defence 9 Magic Defence 6 Evasion 6 Stealth 19/ 21in forest Perception 9/ 11 in forest Armour +1 crocodile hide Af 4 Light shield 1 on d6 Weapons Bow 24 arrows d6 +1 5 Dagger d4,+1,4 Handaxe d4+1,4 2 spears 1 handed d8+1 5 2 handed 2d4+1 5 Blow pipe 10 darts d6, 3 Equipment Backpack Lantern Wooden messkit 7 days rations Flask of oil 2 empty flasks Empty sack 20 m rope & grapple 2 quivers Baldric Pouch flint and tinder Pouch ball of twine Pouch candle Pouch piece of chalk Pouch 1 gold 8 silver 3 copper Skills Alchemy Stillness Track Precise shot Favoured Terrain Forest +2 stealth & perception Favorite weapon bow +2 attack Bowyer and Fletcher Climb Languages Volucreth understood only fluent Wagadan fluent Background Gentry come from southern mungoda some of my tribe and myself got captured by volucreth I spent a 2 or 3 years as a slave and learnt how to understand the language of the volucreth. Until one day i saw the chance to escape picking up a volucreth arrow that had been left i stabbed my guard through the eye jumping into a river and drifting down stream i thought every thing was going well until a croc attcked me grievously injured (the croc made a mess of my face) Ochoshi was watching over me as a larger croc attcked the croc that had me i was pulled from the river. I dont know by who what or how but i awoke in a clearing with some armour made from croc skin with the symbol of Ochoshi on it ( a bow and arrow engraved upon it with a built in necklace of blue beads which are sacred) and the volucreth arrow i travelled back to my family barely recognized but soon taken in. I have since been taken as part of the tithe of warriors to the empire and due to my families high standing and got to know Chastu during that time. Chastu and I spent time as 'rangers' during which I further developed my connection to my patron. Over the last few years Chastu and I and more recently Bubasti have led men on patrols along the border of the Forest of Storms and other border territories of the Empire and had clashes with kingdoms resisting the Empire, Volucreth scouts and on an eventful occasion a pack of far ranging knife-beaks. DESCRIPTION Jafari is a big man standing at somewhere over 6'6" and weighing 120 kg and a physic that looks like it has been carvedout of stone his heavily scarred especially his upper body and face/head look like its been mauled by a crocodile ( which it has) his hair only grows in patches due to scar tissue Those patches he has are long braided and decorated with volucreth feathers he carries a number of weapons but prefers to use his bow. Jafari is a loyal companion deeply religious, a driven and motivated man he can be cold hearted with a deep seated hatred of the Volucreth.
|
Author: | vikinghead [ Wed Sep 23, 2020 10:34 am ] |
Post subject: | Re: Character Sheets. |
Primary Stats - https://orokos.com/roll/849269 Health Points - https://orokos.com/roll/849281 Magic Armor; Magic Weapons; Potions; Amulets; Rings; Cash - https://orokos.com/roll/849282 # of Potions; # of Amulets - https://orokos.com/roll/849284 Which Potion; Which Amulet - https://orokos.com/roll/849937 Name: Toza Akheem Race: Human Profession: Assassin Rank: 4 Experience: 90 Health Points: 10/10 Armor Factor: 2 Cash: 182 florins Strength: 9 Reflexes: 17 Intelligence: 10 Psychic Talent: 12 Looks: 8 Attack: 17 Defence: 8 Magical Defence: 6 Evasion: 7 Stealth: 22 Perception: 11 Skills:
Equipment:
Magic Items:
|
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |