Dragon Warriors

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PostPosted: Tue Mar 22, 2016 8:34 am 
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Joined: Fri Jan 23, 2015 9:25 pm
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Profession: Sorcerer
On the subject of movement, note that retreating is a full action (page 72). Because retreating is only one quarter the speed of normal movement, this suggests that moving backwards "costs" four times as much as moving forwards.

The alternative to Retreat is Rout, which leaves the player defenceless for one round, but then able to run. Because a full move is allowed, I would interpret the act of turning around in preparation for running as using up the normal Defence action. Next, let's put this all together...

Cheers,

-Kyle


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PostPosted: Tue Mar 22, 2016 12:32 pm 
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Joined: Tue Jan 13, 2015 12:17 pm
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I would think those classes with high EVASION like barbarians and assassins to be better than others at evading or disengaging. For routing I would suggest the player moves out of combat and applies his EVASION against any attacks directed at him. Just a rule I would've implemented. I should think Assassins would do it more often than others.

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