WodenKrait wrote:
I called it "Handicap", and it was simply a number from zero (for no handicap) to ten or beyond (for a really debilitating one) that a character had on their sheet. I don't have my house rules on hand, but I think the ageing thing ended up being 1 point of handicap for every seven years you lived after 28. You also got it for not sleeping or eating or drinking for too long, but you could get that back. You couldn't get ageing handicap back though without philosopher's stone.
I love this idea - elegant, simple, and abstract enough for the players to infer their own meaning to the global modifier. I'd probably still tweak it such that not everyone aged at exactly the same rate, but the principle is right on the mark. Thanks for sharing Kyle!