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Not sure what happened in the new edition since I never read it
The rules stay the same: 4 days' rest, then rank/day.
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Can't this process be accelerated?
Possibly - if you allow skills like First Aid and/or Chirurgery. First Aid, if
successfully applied soon after combat, may allow a character to recover 1HP (at least, that's what I allow). Chirurgery (usually a skill for the non-adventuring classes) might allow healing after only 3, or even 2, days' rest (I haven't really thought this one through)...
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consequences such as infected wounds
Those are certainly a possibility. As most parties have a sorcerer on hand (for healing), I tend to avoid such things... Unless there's a clear circumstance (e.g. getting wounded while fighting in a sewer). Otherwise, you could use the Disease rules (DW book 3, pages 184-185, or pages 126-127 in the new book) to see if an infection occurs.
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So what do they regenerate?
As a rule of thumb, I have minor healing spells close clean, open wounds. They prevent bleeding. They do not re-attach limbs.
I allow greater healing spells (e.g.
Greater Healing,
Vitality) to re-attach a limb if this is done immediately after combat - just like in real life where limbs can be re-attached if the limb has not been allowed to die. The lost limb has to be present and "fresh"...
...In contrast,
Miracle Cure regenerates missing limbs. A true miracle!
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Is it possible that a healing spell could regenerate a broken spine from a fall?
It's possible. The joust fall damage table (DW book 6, page 132; new book page 200) states: "98-100 Broken neck: character dies unless a spell of
Greater Healing is cast upon him within one minute, and even then he cannot fight for the next 1-3 days;
Miracle Cure is also needed 20% of the time to prevent paralysis." You could apply this rule to a broken spine.
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...how a locksmith can be a renown surgeon:
Cool. Interesting story.